The Journey Begins

The Journey Begins


85 Threads and 220 Posts Within

Last post Mar 28, 2017 14:44:28 GMT, by spook in skin not loading in firefox

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23 Threads and 74 Posts Within

All the information and stats are here for the various packs and gangs. Check in frequently for updates to rules and statistics as the pack leader deigns necessary!

Kekoa Tempest Agilulfo Agi Gangs

Character Interactives


75 Threads and 244 Posts Within

Logs Plots Adoptions Offspring

Out Of Character


3,338 Threads and 16,403 Posts Within

Last post Mar 29, 2017 4:46:09 GMT, by Rosalina in what has my life come to

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Downtown Cascaro


11 Threads and 68 Posts Within

The twinkle of the downtown skyline died long ago and it looks dead and dark at night. During the daytime it stretches toward the sky with long alleyways that lead to boarded up stores, and an old red light district that used to scream excitement lays in desolate waste. The streets stretch to old brick and slate condos that are now home to the dogs and an old, broken city district. The years have not been kind, and many buildings are on the verge of collapse.

Last post Mar 27, 2017 17:17:41 GMT, by Ruca in swords to rust, hearts to dust (patrol/open)

Cascaro Casino

Old town


5 Threads and 49 Posts Within

It’s a town that barely knew its name. The street signs still blare that one is supposed to adhere to laws that no longer need to be followed. It’s the very first downtown that Cascaro ever had, forsaken long before the bigger version. It was left to rot due to an “inconvenience” with the former mayor disliking where it was. An old city hall resides in the middle, little buildings that used to house stores like gaping sores are now the only remembrance of what was.

Last post Mar 28, 2017 16:07:37 GMT, by spook in in your face (o)
City Outskirts


5 Threads and 24 Posts Within

Rolling hills carry with is secrets of the older city that now lays to waste with it’s abandoned barns, sheds, and small dwellings. The roads here are mostly paved with, every once in a while, an odd road that is just a gravel menace. Trees have always proliferated this area but grow unchecked now with weeds creeping up around fenceposts and lines like they were meant to be there. What once was a quaint little area has become a veritable ghost town.

Last post Mar 26, 2017 3:17:47 GMT, by Ruca in Butterflies [c]

Fighting Arena

The Ghetto


6 Threads and 38 Posts Within

Overgrown with weeds and vibrantly colored with graffiti, the ghetto is the city’s sore thumb. The cracked pavement leads to broken down houses and warehouses that were abandoned long before the rest of the city left. The disrepair is shocking compared to the rest of the city, indicative of how it once was, a grim story written in the utter disrepair and brokenness of the ghetto -- forever a memory best left to be forgotten.

Last post Mar 25, 2017 2:00:57 GMT, by Journey. in Light me up [c]


Abandoned Park


3 Threads and 22 Posts Within

Bent posts hold up a rusted old fence, hell-bent on keeping the ghosts of nonpaying passersby from entering. The wires are bent in some places and pulled open in other places due to wear and tear and the occasional rebellious teenager. The once beautiful flashing lights are no longer, dulled out by years of disuse. A rusted out ferris wheel remains the focal point of the old amusement park, standing tall and proud despite the lack of activity around it.

Last post Mar 28, 2017 3:27:46 GMT, by Scotia in Changing Tides (C)
Symerton Station


2 Threads and 11 Posts Within

The old memories of hustle and bustle still ring through the empty hallways of Symerton Station. Old ticket booths are lined with cobwebs, stinking of moldy dust; the roof cracked during one of Cascaro's terrible storms, sags dangerously in some places. Abandoned railcars hunch where busy trains once passed through, trapped by rusted tracks. The Station holds many secrets left by the passengers of years passed, some more dangerous than others.

Last post Mar 25, 2017 20:56:16 GMT, by spook in hell's half-acre [c]
Military District


7 Threads and 43 Posts Within

The military district was made of strict guidelines and secret keeping. There is generally nothing defining in its characteristics save for the rolling fence line. When everything fell into disrepair the fence remained one of the strongly held items with its barbed wire around the top leading into a concrete base with few holes in the actual steel. The surrounding land is relatively flat with a former housing community that used to be bustling with life.

Last post Mar 25, 2017 22:54:19 GMT, by Peregrine in Hate machine (c)

Fort Astenbury

Fortress Grounds


6 Threads and 28 Posts Within

Decorated on either side by a large field with a lake to one side, the fortress stands as an indomitable force against nature. It sprawls across the overgrown field with a bridge hooking over the small creek-like river that runs underneath it, curling around the fortress until meeting with the river itself. Trees have grown closer from the surrounding forest like they might choke it out. Vines creep up the walls with nefarious influences against the old stone structure.

Last post Mar 26, 2017 16:18:20 GMT, by ripple in Ornithomancer (OPEN)

The Keep


Blackwell Estate


9 Threads and 63 Posts Within

Once carefully manicured, bright and beautiful flowers now fight for space among weeds and tangled vines. The brick and steel fence, now broken and overrun with green, runs halfway around the property. Lines and lines of trees that were well maintained have become overgrown, creating the beginnings of a miniature forest stranded among the fields. The cobblestone roads have long since become only a suggestion of a path, leading to the Mansion and other areas.

Last post Mar 28, 2017 15:15:54 GMT, by spook in Brothers and flowers (c)

Old Mansion

Caesar Gardens


3 Threads and 12 Posts Within

Flowers planted lovingly into dirt with gentle hands are now left to their own devices and choked by wicked, gnarled weeds. An old man-made stream runs through the middle of the gardens, rocks piled on either side, and lets out into a lily pond that has thrived under the freedom of time. A creaky wooden bridge curves, catlike, over the stream to the other side where hedges that had previously been manicured now flourish under the watchful eye of Mother Nature.

Last post Mar 27, 2017 1:05:53 GMT, by Peregrine in Minstrel Boy (c)
Coastal Bush


11 Threads and 56 Posts Within

Rolling hills of prickly bush are a backdrop to dunes that lead to the beach. The coastal bush, true to it’s name, is a habitat for all kinds of sea life from birds to lizards in the summer. Trees that grow here are stumpier in nature, owing to the lack of general nutrients in the soil, and cluster close together creating a canopy of bristly like branches that interlock almost like a roof above the sand. The reedy, hardy grasses that grow are usually pencil thin.

Last post Mar 28, 2017 1:44:56 GMT, by ripple in bath time (p)

Hangneck Jail

Eastern Beach


5 Threads and 22 Posts Within

The beach is enigmatic in the sense that it is both welcoming and foreboding, with the stretch of forest on one side and the jagged crags on the other. It is an unforgiving land, better for viewing than interaction, with as many rocks as there are grains of sand. A small slice of civilization can be found on one end of the beach, but that too is daunting in appearance. There is no warm frolicking here, as the northern Atlantic remains frigid even in the middle of summer.

Last post Mar 20, 2017 16:20:18 GMT, by ♠ Silas in tailwinds [c]


Abbey Ruins


2 Threads and 20 Posts Within

As a testament to Cascaro’s mysterious past, the old Abbey Ruins have remained along the city’s outer reaches for as long as anyone can remember. The skeletal remains of stone buildings dot acres of countryside, covered in part by dirt and foliage as though the earth itself longs to hide it. The mysteries found within are difficult to uncover, but worth the trouble. Broken walls and pillars provide minimal shelter, as winds howl to the wandering souls who enter.

Last post Mar 24, 2017 18:31:24 GMT, by IC. Mechanics (staff) in empyrean [open]


Stonemason's Range


1 Threads and 4 Posts Within

Where the forest ends and the steep and barren cliffs begin is Stonemason’s Range. Cascaro used to be a hotspot for mineral mining. These days, only a legacy of old power tools and shelves of stone remain. Even amongst the rock and the dilapidated structures, dogs can find shelter. The most surefooted of canines can even scale the rocks to the water below, which is many years stagnant beyond what is safe for drinking.

Last post Mar 7, 2017 18:01:45 GMT, by Scotia in Evening Shadows (O)
Sioux Forest


11 Threads and 47 Posts Within

Seemingly innocent at first, the forest takes on a threatening atmosphere the deeper one gets in; the overgrown trails that weave through the fringes are replaced by thick undergrowth and only the occasional clearing interrupts the interwoven canopy. Curious dogs are not the only inhabitants, as well; a plethora of creatures call this forest their home, most of them benign, but plenty of them dangerous.

Last post Mar 29, 2017 6:44:42 GMT, by llama in Dreams Of A Journey (Open)
Black Bear Mountains


5 Threads and 27 Posts Within

While the mountains provide a backdrop of majesty against the grungy city scene, precipices and lethal falls await those who wander haphazardly into the mountains’ depths, as well as wild beasts that make the hostile environment their home. Fortunately, shelter is a common commodity, taking the form of great granite slabs, stone caves, and the occasional vegetated hollow. Life is hard, but it is possible.

Last post Mar 28, 2017 16:39:53 GMT, by spook in dichotomous self [c]

Morrigan's cave


Brisdon Town


1 Threads and 1 Posts Within

Beyond the Black Bear Mountains, several days journey from Cascaro proper, lays the bustling little city of Brisdon. Full of people, Brisdon is constantly growing and evolving as the inhabitants go about their lives. And, of course, where there's people there's dogs. Any visitors from Cascaro should step lightly, and stick to the shadows. Most humans aren't too fond of stray dogs, and the strays that are there might not take kindly to strangers. Always remember that help takes time to get to Brisdon, if you can find a way to get word out to begin with.

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See recent threads or recent posts


♠ Silas: IC Mech completed yesterday. Mar 27, 2017 0:20:37 GMT
Peregrine: IC MECH handled March 13th Mar 13, 2017 18:51:57 GMT
IC. Mechanics (staff): UPDATE: IC Mech notifications handled today. (March 5th) Mar 6, 2017 2:47:31 GMT
♠ Silas: UPDATE: IC mech notifications handled 2 days ago Feb 23, 2017 20:19:50 GMT
♠ Silas: STAFF REQUEST: someone please hop onto IC Mech's account and deal with the notifications! I will strive to do this, but I have had to push it back a few times in favour of other things in my schedule Feb 19, 2017 6:15:16 GMT
East: Reminder to self: Write out duties involved for IC mech. manager, release staff rules properly, release public IC mech details. Have not got rid of weekly goals and replaced yet Jan 11, 2017 5:26:17 GMT
East: Reminder to self: Complete public IC mech incorporation, add to announcement. Get rid of weekly goals. Replace with "profiles" of staff and what their duties are. Add Vexation on as IC mech. manager (update profile) and add to announcement Dec 29, 2016 6:07:45 GMT
East: Agilulfo board visibility: FIXED Dec 29, 2016 6:05:29 GMT
♠ Silas: NOTE: I changed the setting on this shoutbox so that new messages show up at top. Dec 20, 2016 22:24:02 GMT
♠ Silas: Someone please do the WOTW / IC. MECH part in this thread. I can't quite bring myself to come up with things for it. Dec 20, 2016 22:22:41 GMT *
♠ Silas: Possibly we should make an announcement for the Public IC Mech vs Staff I.C.M Nov 14, 2016 2:01:04 GMT
WARDOG: also I didn't get a notification for the tagging in this. Nov 6, 2016 16:53:23 GMT
Peregrine: rather than for chatting. Thank you guys! , , , , , , , Nov 5, 2016 19:51:16 GMT
Peregrine: Hey guys! Glad you like the new setup! Posting here to say something real quick, to ask that from now on you please use the Staff Feed for exclusively staff messages, such as assigning specific tasks to people, making staff-wide announcements, etc. Nov 5, 2016 19:50:02 GMT